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Table of Contents
INTRODUCTION.
CHAPTER 1: FLASH IS MOBILE. CHAPTER 2: GETTING STARTED. CHAPTER 3: OBJECT-ORIENTED PROGRAMMING FOR FLASH LITE DEVELOPMENT. CHAPTER 4: UI COMPONENTS. CHAPTER 5: PUREMVC ACTIONSCRIPT 2.0 FRAMEWORK. CHAPTER 6: CREATING A TV LISTINGS APPLICATION. CHAPTER 7: CREATING A MEDIA CONSOLE. CHAPTER 8: CREATING AN IMAGE VIEWER CLIENT. CHAPTER 9: CREATING A TWITTER CLIENT. CHAPTER 10: USING NOKIA’S S60 PLATFORM SERVICES API. CHAPTER 11: CREATING A WEATHER CLIENT. CHAPTER 12: USING SONY ERICSSON’S PROJECT CAPUCHIN PLATFORM SERVICES API. CHAPTER 13: PACKAGING FLASH LITE APPLICATIONS FOR DISTRIBUTION. APPENDIX: FLASH LITE 3.X ACTIONSCRIPT 2.0 QUICK REFERENCE: FROM ARRAY TO XMLSOCKET. INDEX. |
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