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Table of Contents
Acknowledgements.
Introduction. Part I: XNA Framework Basics. 1. Introducing XNA. 2. Creating Your First Game: Pong. 3. Helper Classes. 4. Game Components. Part II: Basic Graphics Engine. 5. Writing Your Own XNA Graphics Engine. 6. Shader Management. 7. Realism Through Normal Mapping. 8. Post-Screen Shaders and the Rocket Commander Game. Part III: Improving Your Game Engine. 9. Adding Sound with XACT. 10. Player Input and the User Interface. 11. Creating XNA Shooter. Part IV: Writing a Racing Game. 12. Generating Landscapes and Tracks. 13. Physics. 14. Fine-Tuning and "Modding" the Racing Game. Appendix A: Resources. Index. |
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