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Professional XNA Game Programming: For Xbox 360 and Windows (0470126779) cover image

Professional XNA Game Programming: For Xbox 360 and Windows

Benjamin Nitschke
ISBN: 978-0-470-12677-6
504 pages
April 2007
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Part I: XNA Framework Basics.

1. Introducing XNA.

2. Creating Your First Game: Pong.

3. Helper Classes.

4. Game Components.

Part II: Basic Graphics Engine.

5. Writing Your Own XNA Graphics Engine.

6. Shader Management.

7. Realism Through Normal Mapping.

8. Post-Screen Shaders and the Rocket Commander Game.

Part III: Improving Your Game Engine.

9. Adding Sound with XACT.

10. Player Input and the User Interface.

11. Creating XNA Shooter.

Part IV: Writing a Racing Game.

12. Generating Landscapes and Tracks.

13. Physics.

14. Fine-Tuning and "Modding" the Racing Game.

Appendix A: Resources.


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