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Professional iPhone and iPod touch Programming: Building Applications for Mobile Safari
Richard Wagner
ISBN: 978-0-470-25155-3
Paperback
284 pages
January 2008

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Chapter 1: Introducing the iPhone and iPod touch Development Platform

The introduction of the iPhone and subsequent unveiling of the iPod touch revolutionized the way people interacted with handheld... more

Chapter 2: Designing a User Interface
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User interface design has been evolutionary rather than revolutionary over the past decade. Most would argue that Mac OS... more

Chapter 3: Implementing the Interface
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The previous chapter surveyed the UI standards and guidelines that you need to keep in mind as you design an application... more

Chapter 4: Styling with CSS
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Like its Mac and Windows cousins, Mobile Safari provides some of the best CSS support of all Web browsers. As you develop... more

Chapter 5: Handling Touch Interactions and Events
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An essential part of any Web 2.0 application is the ability to respond to events triggered by the user or by a condition... more

Chapter 6: Advanced Programming Topics: Canvas and Video
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The unique platform capabilities of iPhone and iPod touch enable developers to create innovative applications inside of Mobile... more

Chapter 7: Integrating with iPhone Services
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One of the most intriguing ideas when creating a Web 2.0 application for iPhone is integrating the application with core... more

Chapter 8: Enabling and Optimizing Web Sites for iPhone and iPod touch
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Oh, the irony. On the same day that I began writing a chapter on enabling Web sites for iPhone and iPod touch, I would realize... more

Chapter 9: Bandwidth and Performance Optimizations
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Once Apple made the strategic decision to support Web-based applications for iPhone and iPod touch rather than native applications... more

Chapter 10: Packaging Apps as Bookmarks: Bookmarklets and Data URLs
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Because iPhone and iPod touch applications function inside of the Mobile Safari environment, there are two seemingly obvious... more

Chapter 11: Case Studies: Beyond Edge-to-Edge Design
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Throughout this book, you’ve focused on building iPhone and iPod touch applications that generally adhere to the edge-to-edge... more

Chapter 12: Testing and Debugging
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Get in, get out. That's the attitude that most developers have in testing and debugging their applications. Few developers... more

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