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Professional haXe and Neko
Franco Ponticelli, Lee McColl Sylveste
ISBN: 978-0-470-12213-6
Paperback
619 pages
February 2008

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Chapter 1: Introducing haXe

The Internet is a fantastic invention. As developers, we determine its future and shape its usefulness through our own... more

Chapter 2: Installing and Using haXe and Neko
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Starting out with a new language can seem intimidating if you’re not sure how it relates to existing languages that... more

Chapter 3: Learning the Basics
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haXe is a language, first and foremost. This means that is has a defined structure and a grammar consisting of keywords... more

Chapter 4: Controlling the Flow of Information
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Moving on from types and data manipulation brings you to how your data will flow in your applications.... more

Chapter 5: Delving Into Object-Oriented Programming
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Object-oriented programming (OOP) is a programming paradigm that enforces coding functionalities using objects as a metaphor.... more

Chapter 6: Organizing Your Code
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So far, you have learned a lot about types, classes, OOP, and so on. This chapter will show you how to manage the code... more

Chapter 7: When Things Go Wrong
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Okay, let's face it; all programmers make mistakes. In fact, most programmers make lots of mistakes,... more

Chapter 8: Cross Platform Tools
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Many classes in haXe standard library can be used cross-platform; some of them have already been discussed in the previous... more

Chapter 9: Building Websites with HaXe
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The haXe development environment was born with the main purpose of developing web applications. A web application is composed... more

Chapter 10: Separating Design Using Templates
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Templates are really a great way to create dynamic contents. In this chapter, you will see how to use them and the following... more

Chapter 11: Performing Server-Side Trickery
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We have a cumulative experience of over twenty years developing with JavaScript and Flash ActionScript,... more

Chapter 12: Building Interactive Content with Flash
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In this chapter you will discover the fundamental aspects of using haXe to produce Flash movies. The first section explains... more

Chapter 13: Replacing the Need for an IDE
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An integrated development environment (IDE) may be a very important component in the working environment of a programmer.... more

Chapter 14: More Interactive Content with JavaScript
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When properly used, the JavaScript language can be a very powerful tool to enhance the user interaction with web pages.... more

Chapter 15: Putting It All Together with haXe Remoting
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Communication is everything in the development of web applications. The haXe environment provides not only ways to communicate... more

Chapter 16: haXe Advanced Topics
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The chapter is dedicated to the advanced classes in the haXe package. You will learn how to stretch the bounds of programming... more

Chapter 17: Desktop Applications with Neko
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As you’ve seen previously, the Neko Virtual Machine provides great flexibility for the development of applications... more

Chapter 18: Desktop Flash with SWHX
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As you should now be aware, the Neko Virtual Machine provides an awesome engine for web applications,... more

Chapter 19: Multimedia with Neko
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The haXe language provides a flexible platform for the development of multimedia applications with Flash,... more

Chapter 20: Extending haXe with C/C++
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The Neko Virtual Machine is very powerful, and the complete haXe framework does provide an incredibly large number of... more

Appendix A: Semantic HTML
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This appendix describes the most used and useful HTML 4.0 elements and their attributes. All the definitions that only... more

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