Xcode is a powerful suite of free development tools from Apple
Computer that will allow you to create Macintosh applications,
plug-ins, web components, applets, and more using languages such as
C, C++, Objective-C, Java, and AppleScript.
What you will learn from this book:
- Control window layout to match your development style.
- Master source file organization.
- How to access a source control management system, right in the
- How to quickly navigate to files, symbols, bookmarks,
declarations, and definitions within your project; find reference
documents and instantly access API documentation.
- Harness Xcode’s smart editing features, such as
auto-indent, code completion, and text macros.
- Discover how easy it is to browse class information and create
dynamic class diagrams.
- Get started using Xcode’s Interface Builder and Data
Modeling design tools.
- Learn to customize target build phases, add your own compilers,
write your own build processes, and integrate Xcode with other
build tools like Ant and gnumake.
- How to create and integrate unit tests into your projects.
- Harness the full power of the debugger with smart breakpoints
and custom data formatters. Learn how to change variables, and even
fix bugs, while your program is still running.
- Start using Xcode’s suite of performance analysis tools
to find problems and accelerate your code.
- Customize scores of hidden, and often undocumented, Xcode
features. Learn how to remap keyboard commands, create your own
project and file templates, and even add your own commands to the
Instead of "cookbook" projects specific to a particular
language, developer James Bucanek details each Xcode feature with
step-by-step instructions that can be applied directly to your
projects. Example projects that demonstrate a single concept make
it easy to explore each feature.